

Google’s AR objects in search are incredibly easy to access.

#ANACONDA VS PYTHON VS FEDERAL CORVETTE FULL#
Over the year since, Google has a bunch of 3D animals you can view in Google Search using AR - here’s the full list that we’re constantly updating. This allows the corvette to make precision strikes against enemy powerplants, a strategy that is still quite strong in PvE due to NPCs' inability to manage power.At its I/O conference in 2019, Google announced that it would be adding augmented reality objects to Search. I put two fixed cannons in the huge hardpoints, load up everything else with lasers for shield stripping. And while it has lower raw DPS, it also has another secret: its hardpoint placement. It's so good at turning relative to its size that a modded corvette can be used to enrich Uranium. Personally I prefer the Corvette for combat over the Anaconda. Missile spam after shield failure will definitely rack up a repair bill, but like I said: AFMU ammo is cheaper than module repairs.
#ANACONDA VS PYTHON VS FEDERAL CORVETTE MODS#
I've never seen NPCs use shield-piercing mods though, so I don't see how you could be paying for module damage without losing shields unless you were reckless with SCBs and cooked yourself. The 'Conda and 'Vette both have the same (very expensive) power plant though, so if you take power plant damage (the only thing the AFMU can't fix) you're stuck with the same bill either way. Set it to the same power priority as your fuel scoop, as it's quite a power hog but you can't (effectively) use it in combat, so putting it at the bottom of the priority stack ensures that it will shut down when you deploy hardpoints. AFMU ammo is way cheaper than engine damage. If you're going into combat with a Fed ship, definitely make sure you bring an AFMU. It's how they manage to be so nimble despite their extremely heavy hulls. This is especially true for Fed ships across the board: they tend to have oversized (and thus expensive) engines. Module damage is expensive in general now, there was some kind of balance pass on that a while back. Additionally, its short jump range can make it difficult to complete many trade routes in a timely manner. Its base HP is only 666, to the Anaconda's 945. The Corvette has more total capacity, but can be surprisingly fragile when it's not loaded to the gills with reinforcement packages. Its reliance on shield-tanking as its defensive strategy also allows it to maintain strong defenses without sacrificing much cargo space. In trading, the Anaconda's jump range stands out once again. In exploration, the Anaconda wins hands-down due to having the highest possible jump range in the entire game. Keep in mind as well that a ship favoring one defensive style does not necessarily mean that style should be the sole focus: a Corvette does need some shields to reduce module damage, and an Anaconda does need enough hull to escape in the event of shield failure. Of course, those different defensive strategies also further exaggerate the difference in jump ranges. Generally the Corvette's better ability to keep its weapons on target more than makes up for its slight disadvantage in potential DPS.ĭefensively, the Anaconda favors shield-tanking because its low hull mass gives it a good shield multiplier, while the Corvette favors hull-tanking due to its high hull mass having the opposite effect, its good armor hardness, and the fact that it has more room for reinforcement packages.

However, the Corvette is a bit faster and has much better turning: it's a 168m long dogfighter. Offensively, the Anaconda carries a bit more total firepower, because 2 large hardpoints are worth a bit more than 1 Huge hardpoint.
